A complex combat system of chopping strikes from 11 different directions, stabbing blows, shield strikes, as well as 5 directions of blocks makes each battle unique. The absence of any random variables will allow each player to demonstrate their martial arts in large-scale sieges of castles and cities, as well as in individual tournaments.
Special attention should be paid to the damage mechanic. As the main point of the game is realism, developers have completely rejected hit points and use a system of armor penetration weapons calculated in accordance with the laws of physics.
If the armor is penetrated, then one blow to the body or head is enough to kill the enemy. Successful hits to the limbs will cause serious injuries that will significantly weaken your opponent. If the wounds are not treated, the enemy will soon die from the wounds.